Robot Battle Royale
me.health me.armor me.weapon me.ammoenemy.exists enemy.dist enemy.healthloot.exists loot.dist loot.typering.outside ring.closing< > == != <= >=and / or
aim enemy/lootshoot stop_shootingmove_toward enemy/lootmove_away enemystrafe enemyflee_ring roampickup reloadswitch best/shotgun/rifle/...
when <condition>: <action> <action> otherwise: <action>First matching rule fires. Indent actions with spaces.